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Divination

the tarot-driven roleplaying game

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The Setting

The magical universe and Esoteric society in which Divination is played is sprawling, and deeply interwoven with the tarot. It is also a society full of humans living in a world very much like our own, with the same human drives and desires and problems and questions we face. And so while the game’s universe is large and deep and rich, it is also deeply familiar and is essentially the answer to the question, “What if us but magic?”

Looking at the humanity in everything? That’s pretty tarot.

We wrote a series of blog posts about how the setting of Divination is structured and what living in that world looks like, especially as defined by which of the seven Esoteric Roads you might find yourself walking.

The entire series is collected here:

  • Entry 1: Making a tarot-defined setting
  • Entry 2: The Roads and Sources
  • Entry 3: This game will teach you tarot
  • Entry 4: The Road of Two Lands
  • Entry 5: The Unwritten Road
  • Entry 6: The Shivering Road
  • Entry 7: The Crooked Road
  • Entry 8: The Garden Road
  • Entry 9: The Road of Scale and Blade
  • Entry 10: The Road of the Infinite Loop
  • Entry 11: Itinerant Artists
  • Entry 12: The Esoteric Renaissance
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