This post is part of a series focusing on the eight Aspects—the “playbooks” of Divination if you will. Learn how each one represents its tarot card in the Hero’s psyche and how it plays, including a spotlight on a couple Powers for each one. The entire series is linked at the bottom of the page.
The High Priestess is a figure of conscience, of intuition, and of secrecy. She’s God as a woman, in the very-tarot language that describes woman as internal and man as external. Thinking of her as the God inside you helps explain the meanings associated with her card: she’s pangs of guilt. She’s conscience. She’s serene calm in the face of temptation.
The High Priestess is how you know right from wrong in your deepest heart. In Divination when you play the High Priestess, you write those convictions down in your “Book,” a symbolic object in the Hero’s mind that keeps all your moral findings.
You will also craft a “Code” of your choice, a law you’ll uphold at all costs, and that all the other Aspects will come to know well. You’ll amend and interpret your Code with time, but you’ll never be without one.
Additionally, you’ll be an entity of intuition, pulling knowledge from the other Planes in a way that defies logic. You have a kind of magic that isn’t magic at all, but has no clear explanation. You learn secrets about the universe.
So what does that make you, kind of a psychic paladin? A few posts back I said I wouldn’t do that, but it’s kind of fun.
When you play the High Priestess, your Powers grant you insight and enforce your morals:
When you use Shadow Sense, you’ll extend your senses into the other Planes and learn a secret about something around you; a guess you can rely on, based purely on your uncanny intuition.
You can engage Avatar of Truth, and enter a state of heightened perception that allows you to see when anyone speaking with you is lying.
You may use Oracular Vision to look at the next card the Diviner will draw, thereby gaining a glimpse of the future. Just make sure no one uses a Power that causes the Diviner to shuffle the deck before your prophecy can come true.
When another Aspects takes an action that would violate their Code, you might stop them with Powers like The Hand of Law which makes their Powers more costly, or The Hero’s Conscience which puts their actions up for a vote (and you get two votes!).
As the High Priestess, you’ll be a voice of conscience and morality, focused always on the truest truth and learning the most secret secrets.
Read about the other Aspects here:
- The Fool
- The Magician
- The High Priestess (this entry)
- The Empress
- The Emperor
- The Hierophant
- The Hermit
- The Hanged One